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02. BETTING COMMUNITY

BUSINESS GOAL
 Increase engagement and use of the platform

MY ROLE

UX Research Lead

Workshop Facilitator

TIMELINE (for research activities)

3 Months

Research goals

1. Understand offline socialization habits related to betting
2. Identify socialization expectations and needs that can be integrated into the platform
3. Identify MVP solutions that can grow 
engagement

Projct roadmap

Project roadmap

01. Data assessment

Analytics analysis on platform performance in the first 4 months of the platform

02. In-depth interview

Interviews with 10 brand users and 10 competitor users

03. Strategic workshop

Workshop with stakeholder focused on business goals

04. Co-design workshop

Co-design with stakeholders (operational roles)

05. Concept Design

Creation of three concepts (wireframes)

06. Validation workshop

Two concept design validation workshops with end users (brand users and competitors users)

My role

My role

As a research lead and workshop facilitator, my role was constant and
transversal throughout the project.

My main responsibilities were:

  • guarantee high quality of the research work and of the insights that emerge with respect to the business and research objectives

  • coordinate the research team of 2 researchers and 1 designer

  • structure and lead the ideation activities and the co-design and
    validation workshops 

UX Researcher & Digital Data Assessment

  • Validation of the research protocol for in-depth interviews

  • In-depth interviews' facilitation

  • Analysis of the main qualitative insights

  • Data assessment

  • Personas creation

  • Customer Journey Map creation

  • Analysis of all insights of validation workshops of concept design

Superficie astratta

Approach

After an initial analysis of the platform's business data,
20 discovery interviews were conducted with 10 brand users and 10 competitors users.

The sample also included a distinction between users
who bet online and users who bet offline.

The insights that emerged from this phase made it
possible to create
3 personas and 3 customer journeys map which were the basis for the co-design sessions for the realization of the concepts.

After an initial more strategic workshop, 10 co-design workshops were held with a smaller number of participants (above all operational roles on the project and on the product).

Co-design workshops with stakeholders were structured in a dynamic of divergence and convergence.

The methods used were: crazy 8s, post-up brainstorming, dot voting and impact-effort matrix.

The three concepts were then validated through two remote workshops with 13 users (8 brand users and 5 competitors' users)

Apprach

Deliverable

Outcome

  • The user traditionally experiences the bet as an action directly aimed at economic return, and as a space of autonomy

  • Actions aimed at enhancing the social dimension of the experience seem to garner positive judgments from users as long as they respect the (priority)
    dimensions of autonomy, transparency and focus on the economic dimension

  • To be effectively perceived as a social betting platform, the brand must succeed in positioning itself as a place to play, rather than a bookmaker against betting

2

effective concept design for
regular users:
they promote loyalty

1

effective concept design for
new users:
it grows the customer base

Reflection

The project has provided useful insights, but also some interesting lessons learned for future projects.

  • Crazy 8s is not an effective method for remote codesign workshops with participants who are not designers. Other methods have proved to be more effective in the speed of adoption and in the communication of ideas and reasoning.

  • It is important to dedicate all the necessary time in defining the business objectives and the core targets: a misalignment between the stakeholders can prove to be a cumbersome pain point in the co-design phase

  • Recruiting managed in-house by the client must be supported in the best possible way to ensure that the right number of users representing all
    personas are involved in the validation workshop
    .

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